Can you play these Super Mario Bros. Wonder levels to the beat of the music?
Rhythmic platformers are one of the most popular types of 2D platformers. These games combine the difficulty of platforming with the need to keep up with the beat, which can lead to some of the most satisfying game sequences.
Video games in the Mario series often have music. In fact, the music is one of the most famous things about the series. Now, Super Mario Wonder goes one step further by focusing on levels with music that you have to beat to. How do these musical pieces rank? Which ones are the hardest to find?
Upshroom Downshroom

Mushroom head The Downshroom is a musical sequence, and it’s what the Wonder Flower transformation of the whole level is all about. It doesn’t have as much charm as the other musical levels, though, and the rhythm isn’t as important.
One of the more interesting levels to look at, with glowing pumpkins and moving mushrooms making for a fun atmosphere, but the music isn’t as important as it is in the other levels.
Jump! Jump! & Fluff-Puff Peaks Special Climb To The Beat

Jump! is the best place to find the hardest musical levels. You might have trouble with Jump! Jump! and its natural follow-up, Fluff-Puff Peaks Special Climb to the Beat. The first one is already hard, but it can be done. The platforming beat and slowly rising melody make it hard, but it can be done.
Though it’s already hard, the Special World level that uses the same idea but requires wall jumps is even worse. While both are fun to complete, they lack the creativity that makes the others more enjoyable.
The Final Battle! Bowser’s Rage Stage

The final battle with Bowser is just as fun as some of the other final fights with King Koopa, and the fact that the other musical sequences are better than this one shows how good they are. The best thing about this game is definitely how it looks, with Bowser’s Castle form looking scary and attacks coming at you all the time.
You have to keep the beat to win, but it’s not nearly as hard as it is in other levels because the game is designed to make sure you can. Even so, finishing it is still fun and a great way to end the game.
Angry Spikes And Sinkin’ Pipes

The musical sequence in Angry Spikes and Sinkin’ Pipes is very well hidden in a part of a level all the way back in the first world. You have to trust fall with a flower that talks while a pipe is heavy.
You have to avoid the spiked balls that are thrown at you in a rhythm in the Wonder Flower Arena. The section isn’t too hard, but the design is great, with a detailed background and a talking flower that tells you what to do the whole time.
Light-Switch Mansion

After missing it so many times, it’s hard to find the musical section in Light-Switch Mansion the first time. You can skip the whole performance of the Boos if you take the last door of the level without looking behind it, which is a huge shame.
When you go back, though, it’s much easier to find, and the operatic obstacle course is a lot of fun. It’s also a pretty tough challenge to keep the Boos away while jumping from platform to platform. It gets even more interesting because the Boos change how they sing based on whether they are shy or not.
KnuckleFest Bowser’s Blazing Beats

The next-to-last level in Mario Wonder is this one. It’s almost a shame that it comes right before the Bowser fight, because this one is more fun and harder. The sequence starts with a pose in the style of Jojo with dramatic lighting, and then it takes you on a rhythmic obstacle course that is very hard.
Because you have to do this level so many times, it can get annoying, but once you get the timing right, it is one of the most satisfying to finish.
Ninji Jump Party

As is common in video games, Mario Wonder has a treasure chest hidden behind a waterfall. In World 4, the Ninji Jump Party is that treasure chest. You won’t want to miss the level’s secret, which is the whole thing. Even though it’s not as dangerous as some of the other musical sequences, this level is still a lot of fun because of the speed, atmosphere, and exact timing that are needed.
Geometry Dash Subzero is like a fever dream hidden away as a reward for those who find it. Getting all the coins the first time is almost impossible.
Piranha Plants On Parade & The Semifinal Test Piranha Plant Reprise

Because it’s so cute, Piranha Plants on Parade is thought to be one of the best levels in Mario Wonder. It’s also clear that the developers were proud to include it right at the beginning of the game. When you kill a piranha plant for the first time, it’s not too hard to avoid it, and their sound is taken out of the melody as a punishment.
But you might need to be more aggressive with the Special World follow-up. It has a similar premise but is much harder and needs a lot more rhythmic focus to finish.